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Amazing people go check them out!

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Initial Team

Me 
Axel Janvier 
Audrée Gagné-Morin
Greg Rastkelenian 

Role

Level Design
Level Design
Level Art
Technical Designer

Tasks

Team in charge of the HUB where all levels are connected

After we separated our tasks 

My responsibilities:

Curyeux

Third person Puzzle-Platforming

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Early Concept for the hub

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-Teaching the player the early game mechanics(tutorials)
​-Setting the game mood using the layout and narrative storytelling
-Introduce character Claire Dubois 
-Connection to the First level


 

Constraints

- 15 weeks to fully finish and publish the game

- Access to only one gameplay ingredient(Mirage)

- Max 4 min golden path

- No puzzle

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Movement Tutorials
Intentions
  • Introduce Inputs using UI

    • Movement 

    • Camera control

    • Jumping

  • First Patterns (Safe Introduction)

    • Simple obstacle (low platform, small gap)

    • No punishment for failure (safe floor/reset nearby)

  • Progressive Challenge

    • Increase in distance/height of jumps

Pink Poppy Flowers

Tutorial Layout

Issues Encountered
- Area too big and harder to dress up
- multiple-choice path not necessary this early in the game
Correction applied
- Reduced considerably the size at the end of tutorial
- Fully linear section
- Added scripted event to make the smaller area more         engaging
Scripted Event to finish the tutorial section
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Using a narrative beat before the reveal

- After the tutorial not to distract player from grasping main mechanics

- Shadow following player, dialogue progressing through triggers and valves

- Explaining back story through environmental storytelling and 

  change in layout

Issue Encountered
- Too many jumps
- Section too narrow, hard to navigate
Correction applied
- Fusion of multiple section to help reduce jump spam
- Enlarged  the 2 main section while making sure my LA      was aware of the size and cut if need be
Designed a narrowing tunnel to express the main character having a creative block
Pink Poppy Flowers

Character Introduction

Wanted to introduce her in two parts, teasing her first with a shadow, for a bigger effect on the contrast of her voice and her visual during the cinematic with a reveal

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-Character: Mother of Lucienne Gregoire (protagonist).

-Visual: Frightening in Lucienne’s eyes, exaggerated by her perception.

-Personality: Overprotective, controlling tone driven by worry.

-Conflict: Pushes Lucienne toward a “safe” career path, discourages artistic pursuits.

Studio

Still have a lot of stuff to introduce

- Mirage

- Collectible

- Mother reveal

- Eye (Interact)

To not introduce everything at the same time i teased the mirage using a Bait & Switch followed by the collectible Canvas and moms reveal. A section of platforming to Reach the mezzanine where you get your first eye

Bait
a mirror with a moving surface lays on the wall, you cannot interact with it
 
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&
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Switch
Once the player stop looking at the mirage, he is faced towards the studio, the collectible canvas framed.
CIN trigger once player approach it
Collectible
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-Teasing the collectible on a future path

-Placing a shortcut in case its missed
-Triggered only after getting the first Eye

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Post Mortem

The eye

Once you join your mother at the mezzanine, Triggers a CIN where she gives you one of her eyes, allowing you to make the mirage disappear.

A simple UI shows inputs needed

Pink Poppy Flowers

Once obtained, you can now access the next section through the mirage used in the Bait & Switch

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2D layout made in pre-Production

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What went well

What could be improved

  • Over-scaling environment scope compared to tech limits.

  • Didn’t set clear size limits for level early, which caused dressing/performance issues.

  • Playtests came in late — some problems could have been caught earlier.

  • Balanced player progression by introducing challenges gradually before increasing risk.

  • Playtest feedback was welcomed and integrated quickly, showing strong iteration habits.

  • Maintained clear communication during scope cuts

  • Adapted designs to match technical limitations

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Olivier Defoy

Contact

Location

Canada
Montreal,Quebec

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